[ Bruno]BrunoAnonymous 10 Mar 2012 15:40
Is it possible to open console window on Quake 2 for Mac?
Unknown in 10.8
Works fine in 10.7
I'm putting the finishing touches on the all-new RoaringApps, with support for Mavericks & iOS 7.
Try it out now and help me squash some bugs.
Created by awalp on 25 Jul 2011 22:34.
Last updated by bcammo on 16 Jul 2013 04:35.
Supports iCloud
Secured by Gatekeeper
Supports retina graphics
This is Quake II for Mac OS X. The download includes the software and OpenGL renderer plug-ins.
0 rating
Fruitz of Dojo have created a very elegant Quake II Mac OS X port. You'll need it to actually run Quake II.
Ideally, you'll want to get a copy of a working Quake II installation, since you'll need the baseq2 folder and pak files.
App released as a Universal Binary.
Unknown if it works with 10.7.
[ Bruno]BrunoAnonymous 10 Mar 2012 15:40
Is it possible to open console window on Quake 2 for Mac?
Paul MeehanPaul MeehanAnonymous 04 Apr 2012 05:36
Having problems myself. Removed the Config file and started it up.
File recreated config file, but still shut down and stated the same thing.
What should I do?
[ juua]juuaAnonymous 03 Jun 2012 14:18
[ Claws]ClawsAnonymous 20 Aug 2011 20:37
It does work with 10.7 (Lion), I was just playing it before stumbling upon this post.
[ Wolfhound]WolfhoundAnonymous 27 Aug 2011 10:06
ICC profile errors that lead to Bad Video Buffer error on 10.7.1
27/08/11 07:17:17,937 com.apple.launchd.peruser.501: ([0x0-0x9f09f].com.fruitz-of-dojo.quake2[3697]) Exited with code: 1
27/08/11 07:24:30,996 Quake II: kCGErrorFailure: CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x852b10)
27/08/11 07:24:30,996 Quake II: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
27/08/11 07:24:30,996 Quake II: kCGErrorCannotComplete: CGSSetWindowColorSpace: Cannot create color profile
27/08/11 07:24:31,498 Quake II: CGDisplayBaseAddress is obsolete and returning NULL for display 0x4272f40
27/08/11 07:24:32,277 Quake II: An error has occured: Bad video buffer!
[ Wolfhound]WolfhoundAnonymous 29 Aug 2011 07:44
After reinstall Lion with new 10.7.1 installer it works fine
[ david]davidAnonymous 06 Sep 2011 05:20
not working for me..i'm also on 10.7.1, from a 2011 macbook pro 15''..
my console reads:
Quake II: CGDisplayBaseAddress is obsolete and returning NULL for display 0x42728c0
Quake II: An error has occured: Bad video buffer!
com.apple.launchd.peruser.501: ([0x0-0x3a13a1].com.fruitz-of-dojo.quake2[5594]) Exited with code: 1
[ david]davidAnonymous 06 Sep 2011 06:35
got it working by:
1) deleting the baseq2/config.cfg file
2) running quake ii.app for it to create another config.cfg
3) editing the new config.cfg and modifying the set vid_fullscreen "1" to 0
4) running quake ii.app and applying new video settings (opengl, full resolution, fullscreen, etc)
hendyhendyAnonymous 23 Sep 2011 06:49
Thanks for the info, David. Worked a treat.
You will also need to set
set _windowed_mouse "1"
in config.cfg if you want the mouse controls to work.
[ anis]anisAnonymous 26 Oct 2011 11:08
Hi, I'm having troubles running it on mac os x lion. I copy all files over, but when i try to run it's saying me that i don't have registered version of q2?
[ Pete Zicato]Pete ZicatoAnonymous 07 Nov 2011 19:04
I followed David's instructions and got it to work on my mac mini with Lion. I set it to a high resolution and opengl. It looks and sounds very nice.
However I can't figure out how to move the window. Clicking on the title bar puts me back in the game. Any ideas?
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